vector4 struct
#include <vecmat.h>
4-D floating-point vector (x, y, z, w).
Also addressable as v[4].
Public variables
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vm_
float_ t x - X component.
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vm_
float_ t y - Y component.
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vm_
float_ t z - Z component.
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vm_
float_ t w - W component.
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vm_
float_ t v - Components as an array.
- union vector4::@050332005024240162202157230341213047026027077224 @217352005314360126150305161037205250351013324147