quaternion struct
#include <vecmat.h>
Rotation quaternion (vector part x,y,z, scalar part w).
Also addressable as v[4].
Public variables
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vm_
float_ t x - Vector part X.
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vm_
float_ t y - Vector part Y.
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vm_
float_ t z - Vector part Z.
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vm_
float_ t w - Scalar part.
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vm_
float_ t v - Components as an array.
- union quaternion::@140327033051376231207361353242006244371132013070 @100166377255015075120315267043373264145017240172