vector4 struct
#include <vecmat.h>

4-D floating-point vector (x, y, z, w).

Also addressable as v[4].

Public variables

vm_float_t x
X component.
vm_float_t y
Y component.
vm_float_t z
Z component.
vm_float_t w
W component.
vm_float_t v
Components as an array.
union vector4::@135374230270271020367147252031310063334123337211 @050332005024240162202157230341213047026027077224